Here’s a collection of some of my most notable and favourite pieces. If you want to see more things then you can venture into the vault of sometimes-updated links if you dare.
Team Bondi’s detective game condemns authority by making you feel useless.
In 1940s Los Angeles, crime never seems to rest. Recently promoted to the Homicide division, I’ve been working a particularly gruesome murder. The evidence hasn’t been very forthcoming, at once hard to grasp and too convenient. But suspects have been grilled, two of them chased through the streets of LA and hauled back to the police station. They are Hugo Moller, the victim’s husband, prone to anger and caught incinerating evidence; and Eli Rooney, a child molester who’s been haunting the school where the victim was last seen, and is in possession of her brooch. Read More
Scripting & capture
It was a dream come true when ‘Broken Sword’ creator Charles Cecil made a ‘Doctor Who’ adventure series, so why did so few fans ever notice?
The point and click adventure game genre seemed the perfect fit for Doctor Who. Perhaps 90% of Who stories could be adapted into adventure games—even if the solution to the puzzles would always be using the sonic screwdriver to “reverse the polarity”—it’s interacting with the situation with a thinking cap on, observing and not simply looking, engaging. But these were the “Wilderness Years” of Doctor Who, when it seemed an artifact of the past and Christopher Eccleston’s smiling Ninth Doctor grin was still just a glint in Russell T Davies’ eye as he was hard at work on Queer as Folk. Read More
Scripting & capture
American dance duo Reel 2 Real released “I Like to Move It” in 1993. The song charted in 1994, and enjoyed a fair amount of success. But it wasn’t until 2005 with the release of DreamWorks’s Madagascar that the song would truly go viral, becoming the main song associated with the series. Similarly, the concept of “moving it” in video games was popularised by the Nintendo Wii, itself unveiled in 2005. Coincidence? You decide. Read More
Who would have thought that a Zelda game, of all things, would be a complete game changer when it comes to how open world adventures are designed? The answer is nobody, because that would be insane. But they did it. It’s a (ahem) –breath- of fresh air for both the open world genre, and the Zelda series. Read More
Rice Digital: Final Fantasy XIV Stormblood Interview — Yoshida-san on the Next Final Fantasy Game, Appealing to New Players, & Story in MMOs
We were recently invited to get hands-on with Final Fantasy XIV Stormblood early, and to chat with Yoshida-san about the expansion. You can take a look at our preview shortly. Yoshida-san was great to talk with, as you might expect, but we’ll let the interview speak for itself. Read More
This Blog: 6 Ways Assassin’s Creed Unity Is Better than the Other Ones Even Though It’s Worse than the Other Ones
But was Assassin’s Creed Unity really that bad? In a lot of ways yes. It really was. While built on what seemed to be a very similar engine to Assassin’s Creed III and IV: Black Flag, Unity seemed to straight up lack some of the features in those games. And I don’t just mean boats. Things like whistling, and other stealth mechanics. Not only does Unity have some of the worst stealth gameplay of the series, but also the worst combat, for all those times when you will be caught and need to fight. But enough grumbling. It’s cheap in sales now. You should maybe buy and play it, because here’s 6 Ways Assassin’s Creed Unity Is Better than the Other Ones Even Though It’s Worse than the Other Ones. Read More
This remaster on PlayStation 4 and PC is actually the first time The Silver Case has been released in English. 18 years is a long time, especially for such a landmark title in the history of Suda 51 and Grasshopper. But, thanks to being primarily a visual novel with some very, very light adventure and puzzle elements, it holds up fantastically. Read More
Final Fantasy XV had a lot of great moments, but failed to deliver on its key features by the end of the game. The long-term life of the game needs to have a focus on making Final Fantasy XV‘s true heart stronger, but so far it looks like it might struggle, fumbling the idea of what Final Fantasy XV actually should be. Read More
We’ve really enjoyed Samurai Warriors Spirit of Sanada — you can check out our review here. It’s a fresh take on Samurai Warriors that takes an in-depth look at the Sanada clan in particular. We had the chance to ask the game’s producer, Osamu Mieda-san, some questions about “making history” with historical games like these. Read More
If there’s one thing we like at Rice Digital it’s some nice cosplay shots! We’ve seen some fantastic cosplay out at conventions, and it’s a real treat to see some from conventions we can’t make it to, and to capture those cosplay for all time. Not all con cosplay shoots happen at the conventions themselves. The hotels are a common choice, so we take a look at 10 of the nicest hotels in cosplay photos! Read More
Nintendo kept the Switch (nee NX) on a pretty tight lockdown, and even the leaks that turned out to be somewhat correct were vague and uncorroborated enough to leave plenty of room for Nintendo to surprise us. Even now they’ve basically said that one trailer is all they’ll reveal until January. Read More
To celebrate the announcement of Switch (and the unannounced Mario title they teased) and also because our appetite for all things Mario is insatiable, we decided to come up with a definitive list of the most attractive Mario power-ups. Because sometimes it’s not just about how much damage you can do with them, but whether or not you can walk the walk. Read More
Rice Digital: 10 Crowdfunded Projects That Made More Money Than the Shenmue III Kickstarter, and are Therefore Better
Shenmue III got funded July 17th. They asked for $2m and got $6.3. This still puts it well behind its highest stretch goal, $11m, which would have added some kind of “magic maze” – something we can only dream of. But, applause all round. The Shenmue III Kickstarter was a “success”. I’m sure Yu Suzuki is breakdancing next to a hot dog truck in joy. Read More
The basic premise of Sorority Wars is pretty simple to understand. It’s about two sororities going to war with one another to win the big sorority prize (the “tri-crown trophy”). At first I was worried this might retread some of the same elements as Miley Cyrus’ awful, awful So Undercover, but I was actually pleasantly surprised. It gives the genre some interesting spins, and puts out a fairly tight story with a good message. Read More